Ben Smith's Advanced Actionscript 3.0: Design Patterns PDF

By Ben Smith

ISBN-10: 1430236140

ISBN-13: 9781430236146

Complex ActionScript 3.0 is a clean glance and new method of using useful, structural thoughts and techniques which are popular within the box of wealthy interactive software improvement. With every one approach damaged down into assorted strategized motives, you will discover the method such a lot suitable for you. if it is an instance you could make the most of as-is, or one you can start with and improve additional, you have a word list of definitions and organizational suggestions at your fingertips. Object-oriented programming (OOP) and layout styles usually are not new to the sphere, yet can frequently be neglected of their worth. they're, every now and then, not just overwhelming to benefit, yet tricky to place into perform. notwithstanding, they're valuable simply because they bring a constitution that may be damaged down, rebuilt, and reused.   offers the development blocks required for the implementation of OOP Addresses difficulties and matters relating to OOP bargains ideas on the best way to procedure and make the most of OOP What you are going to research comprehend some great benefits of OOP the right way to constitution code discover new techniquesDesign styles for ActionScript realize styles utilized by pros within the box believe extra convinced approximately utilizing OOP on your improvement examine coding in a brand new mild Who this ebook is for complex ActionScript 3.0 is for Flash and/or Flex developers seeking a greater figuring out of object-oriented programming and the knowledge to put it to use in a way functional to the language itself. desk of Contents Object-Oriented Programming: What it truly is & What it is not layout styles the fundamentals Coding types selection Making and making plans  Review/Quiz Get actual structure and rules usually Used styles Structural styles Behavioral styles Creational styles

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The Product Gallery use case, shown in Figure 3-3, illustrates that you need to write XML to contain a product and any specs the product requires. This way, you can keep specifics out of your system. And because the XML will be loaded into the application, you can adjust its language without having to republish any code. Because you don’t know how many products you’re showing at a given time, your system doesn’t include this information and only knows to iterate over the number of children in the XML.

Swf file. If you have a reference to the current appDom and want to retrieve a particular Class object with which to work, you can do so using the getDefinition and getDefinitionByName methods. swf file from Listing 2-3 was defined by an attached class DocumentClass, shown in Listing 2-4. Listing 2-4. Sprite; public class DocumentClass extends Sprite { public function DocumentClass() { // constructor code trace( 'DocumentClass instantiated' ); } } } The base class, DocumentClass, is converted into a Class object and appropriately partitioned in one of the four manners the applicationDomain allows.

This is referred to as being fully qualified. Therefore, when an instance member is found and returned via getMemberNames, it’s returned as a qualified name. Appropriately, QName provides two properties that a qualified name uses: localName and uri. localName represents the member name, and uri is the namespace in which localName remains unique. localName ) //inner_mc, currentScene, currentFrameLabel, etc.. } As you can see, inner_mc is added as an object reference in the TestClip object. What is slightly misleading is that you may think you’re calling the clip through the instance name, but the compiler inserts an identifier to match that of your declared instance name.

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Advanced Actionscript 3.0: Design Patterns by Ben Smith


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